GAME
DESIGN.
TESTEMONIALS.
"Stefan has a formidable knowledge of video-games paired with the articulacy, design knowledge and attention to detail needed to realise the creation of distinct game visions within a team. It is liberating (as a programmer) to work with a designer who so thoughtfully considers every element and decision with such immaculate detail." - Daniel, Programmer.
TEMPLEWARE.
I used Miro extensively for my game design needs as I find it provides a wonderful format for a non-linear structure. This in turn makes it much easier to work on, as well as share with other team members, without having to provide a lengthy, visually inert, google document or similar.


MONSTUDo.
Monstudo is an adversarial card game I concepted and developed independently. The goal was to create a very simple back-and-forth card game utilising a slightly elaborated rock-paper-scissors system, with an UNO-esque ability-card mechanic to support it and allow for greater game complexity.

